0.1 Alpha


Entering alpha

Hello community,
I have to apologize for the last version, InDev 5, which was not playable due to bugs in GameControl- and Player-Scripts.
As for alpha 1, most bugs are gone. I finally finished concepting the Idea of a 3D-Pong-Clone, where the ball would try to go around the player as it's approaching the goal. It's quite a challenge to hit ithe ball, if it's speed is at maximum. The problem right now is, that the base speed feels slow (It's 5.5 meters/second). 

The changes:
 - now using Unity 2020 (latest stable)
 - Unity PostProcess Stack is enabled with AA, AO and Bloom, which you can control via the major graphic quality dropdown
 - now featuring some Tween effects on the UI, to make scoring feel better
 - Singleplayer (aka 3rd Person) Cam is now the default
 - Predicitive AI and Evil Ball are now per default turned on
 - changed the 3rd map from barren lands to empty lands
 - added an outline shader to the 1st Player GameObject, which activates if you play with the Singleplayer Camera

Current Problems:
 - 
An dedicated android build is currently not possible, cause the Unity Editor refuses to build it
 - the WebGL player still won't work with Linux or Android
 - Someone forgot to improve the predictive AI

Upcoming changes;
- there are 3 maps coming
 - a progession system where players can unlock maps and different stones
 - savegame
 - the Options need to be saved aswell
 - more Options for sound, postprocess
 - In that order

Files

Pong WebGL Play in browser
Version 8 Nov 30, 2020
Pong Linux branch 144 MB
Version 4 Nov 30, 2020

Get Pong - the ball is evil

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